Nick Dangerfield (Planeta) on David Bowie Is - The AR Exhibition
Nick Dangerfield and his team at Planeta created the “David Bowie Is” mobile AR app experience. This app recreates the museum exhibition by the same name, which drew more than 2 million visitors before completing its global tour in Brooklyn last year.
The “David Bowie Is” mobile AR experience is another milestone on Nick’s journey as a creator. Through this project and others, Nick makes products, digital and otherwise, in the fields of photography and music.
He worked with Hideki Ohmori on the Harinezumi camera, with Victor Esther on the Playbutton, with Kosta Krajcev on the art tool to.be. He is now working on the Oda speakers and the AR adaptation of the “David Bowie is…” show with Dan Brewster, Laura Chen, Perry Brandston and Joe Saavedra.
In the past, Nick has worked with great artists including Jonas Mekas, Park Chan Wook, Mount Eerie, Moriyama Daido, Nick Waplington, Bruno S., Matmos, Harmony Korine, and Justin Bieber.
In this conversation, Nick and I talk about who David Bowie was and how that’s encapsulated within the David Bowie Is mobile AR experience. We talk about digitizing the artifacts in the museum exhibition and some of the design choices he and his team made when creating the app.
We also explore Nick’s broader, artistic perspective on AR & VR, as well as his current endeavor to create a new type of speaker for your home.
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Links From The Episode
- App: David Bowie Is: The AR Exhibition
- App: Fields - AR app for spatial sounds
- Article: The New David Bowie App Is Almost Hunky-Dory by Pitchfork
- Video: The future of VR with Jaron Lanier, and why we should we all quit social media
- Book: Dawn of the New Everything: Encounters with Reality and Virtual Reality by Jaron Lanier
- Wikipedia: Jacquelyn Ford Morie - VR Pioneer
- Article/AR Experience: Step Inside the Thai Cave in Augmented Reality For AR experience, view this article on a newer iPhone, iPad or Android phones using the NYTimes app.
- Site: RLab.NYC - New York City's home for VR and AR, spatial computing and related technologies.