Karl returns to the podcast to share his perspective on the rumors about Apple's efforts in VR and AR, "four-corner markets" and how they apply to VR & AR, and the benefits and risks of video-passthrough VR, and much more.
Read MoreAs the GM and Head of Business for the AR Headsets group at Niantic, Maryam discusses the rationale and approach to enabling the hardware for everyday adventures and real-life social interaction through location-based augmented reality. We get into Maryam’s background in law, her work with early stage startups, and Niantic’s progress and vision for their AR hardware efforts.
Read MoreOhto and Jamin share how they crafted a unique high school curriculum to train entrepreneurs, what's missing in AR and other gesture sensing tech, and how mixing piano with bio engineering results in a new type of touch sensing technology.
Read MoreStan shares an update on the Lynx R1, an all-in-one mixed reality headset, and how it’s poised to supplant AR devices such as Hololens and Magic Leap. Stan shares how his passion, a great team, and a few mentors have helped shape the company into Europe’s leading MR hardware company.
Read MoreDavid has been developing AR glasses experiences since his time at Google working on Google Glass. He shares many lessons learned about what’s necessary for consumers to adopt AR glasses and how he’s applying them all to VITURE, a company creating a smartglasses solution for gaming and streaming
Read MoreCayden is a transhumanist hacker working to enhance our intelligence using AI, smartglasses, and eventually, neurotech. We get into his work on a contextual search engine as well as his open source projects for smartglass hardware and middleware.
Read MoreAri discusses product strategy from the major players investing in AR glasses as well as potential early use cases and the timing of new market entries. Ari goes on to discuss recent advancements the company has made in both the waveguide technology and its manufacturability.
Read MoreDamir shares his perspective on how AR fits within our human experience. He describes what makes their technology unique, how their approach addresses privacy, the types of experiences they are creating and why, and the power of transformative narratives.
Read More2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.
Read MoreChen and Matt describe the origins of their platform to enable creators and teams create studio-level animated video without studios. We talk about 3D animation, creative storytelling, product management, building great customer experiences, and a snowstorm in Texas.
Read MoreDavid is the founder of GigXR, a global provider of immersive 3D training solutions that transform collaborative learning in healthcare. David shares his musical background, his experience from starting 6 companies, and the passion and strategy he has for GigXR.
Read MoreEric and Mark discuss their high-performance OLED microdisplays that bring exceptional power efficiency and brightness to eyewear, including their own ENGO line. We discuss the concept of “light AR”, the thinking behind the full-stack platform offered by MicroOLED called ActiveLook, and their go-to-market strategy.
Read MoreKyle is a serial entrepreneur who believes mixed reality, in combination with AI, can enable us to have higher emotional intelligence and enhanced capabilities to communicate, learn and lead. We get into Kyle’s background, how he transformed Talespin from a services company into a product company that raised a $20M Series C round earlier this year, and the future of work.
Read MoreGlenn shares how his team has created an AR solution to allow real pilots flying real aircraft to see simulated threats. The AR solution works outdoors and in high speed, dynamic environments. Glenn tells stories about his background and impressive tech demos as well as his hunger for hard problems and belief in the possible.
Read MoreCo-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.
Read MoreMatt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.
Read MoreEarlier this summer, Mike and his team at Mojo vision successfully demonstrated their wearable contact lens working inside somebody’s eye. Mike shares his journey to Mojo Vision and the many hard problems the team has tackled on the way to realizing this major milestone.
Read MoreDave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.
Read MoreJon shares his background leading Snap’s Spectacles AR hardware, his perspective on the risks and challenges of creating and engaging with AI systems, and the path he’s taking with his new startup, Preamble.
Read MoreNeil shares how his team is creating the first camera-free eye tracking solution that offers unprecedented speed, data quality and power efficiency. We discuss how AdHawk is trying to positively impact people’s lives, what’s special about their approach, and how you can get your hands on their tech in the near future.
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