Maryam Sabour (Niantic) on Active, Outdoor AR Gaming

As the GM and Head of Business for the AR Headsets group at Niantic, Maryam discusses the rationale and approach to enabling the hardware for everyday adventures and real-life social interaction through location-based augmented reality. We get into Maryam’s background in law, her work with early stage startups, and Niantic’s progress and vision for their AR hardware efforts.

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Stan Larroque (Lynx) on the Power and Potential of Video Passthrough

Stan shares an update on the Lynx R1, an all-in-one mixed reality headset, and how it’s poised to supplant AR devices such as Hololens and Magic Leap. Stan shares how his passion, a great team, and a few mentors have helped shape the company into Europe’s leading MR hardware company.

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David Jiang (VITURE) on the Four Factors Leading to AR Glasses Adoption

David has been developing AR glasses experiences since his time at Google working on Google Glass. He shares many lessons learned about what’s necessary for consumers to adopt AR glasses and how he’s applying them all to VITURE, a company creating a smartglasses solution for gaming and streaming

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Cayden Pierce (H2O Smart Glasses Community) on the Power of Contextual Search and Open Source Projects

Cayden is a transhumanist hacker working to enhance our intelligence using AI, smartglasses, and eventually, neurotech. We get into his work on a contextual search engine as well as his open source projects for smartglass hardware and middleware.

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Ari Grobman (Lumus) on When We Will Get AR Glasses We’ll Want to Buy

Ari discusses product strategy from the major players investing in AR glasses as well as potential early use cases and the timing of new market entries. Ari goes on to discuss recent advancements the company has made in both the waveguide technology and its manufacturability.

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2023 Kickoff: The Year of VR with Video Pass-through

2022 saw the introduction of the Oculus Quest Pro with decent video passthrough to incorporate the real world. We also read continued rumors about Apple’s forthcoming VR device. Yet consumer-acceptable wearable AR glasses still elude us. I share my thoughts on the potential, recent progress, and what to expect in 2023.

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Chen Zhang and Matt Udvari (Aquifer) on Using AR Tech to Create Instant Animation for Brands & Character IP

Chen and Matt describe the origins of their platform to enable creators and teams create studio-level animated video without studios. We talk about 3D animation, creative storytelling, product management, building great customer experiences, and a snowstorm in Texas.

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Eric Marcellin-Dibon and Mark Prince (MicroOLED) on Developing AR Glasses for Athletes Using Innovative OLED Displays

Eric and Mark discuss their high-performance OLED microdisplays that bring exceptional power efficiency and brightness to eyewear, including their own ENGO line. We discuss the concept of “light AR”, the thinking behind the full-stack platform offered by MicroOLED called ActiveLook, and their go-to-market strategy.

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Kyle Jackson (Talespin) on Using AI and AR/VR to Enable the Future of Education and Employment

Kyle is a serial entrepreneur who believes mixed reality, in combination with AI, can enable us to have higher emotional intelligence and enhanced capabilities to communicate, learn and lead. We get into Kyle’s background, how he transformed Talespin from a services company into a product company that raised a $20M Series C round earlier this year, and the future of work.

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Glenn Snyder (Red 6) on AR for Training in Highly Intense and Dynamic Environments, Starting with Fighter Pilots

Glenn shares how his team has created an AR solution to allow real pilots flying real aircraft to see simulated threats. The AR solution works outdoors and in high speed, dynamic environments. Glenn tells stories about his background and impressive tech demos as well as his hunger for hard problems and belief in the possible.

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Matt Miesnieks, Dennis Crowley, John Gaeta (LivingCities) on Laying the Foundation for the Future of Social Expression - Part 2

Co-founders John Gaeta and Dennis Crowley join Matt for a deeper dive into LivingCities. They share their perspective on blending the virtual and real world and discuss the hard problems they are excited to solve. They also provide some hints at new forms of social expression in a 3D spatial environment.

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Matt Miesnieks (LivingCities) on Reflecting Our Reality to Inspire Social Engagement in the Metaverse - Part 1

Matt shares the evolution of his perspective on AR and creating successful startups after 6d.ai’s sale to Niantic. He talks about the foundational observations and ingredients for creating something special with LivingCities, including finding a unique approach to tying the real world to the virtual.

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Dave Haynes (FOV Ventures) on the Early Days of Digital Music and the Importance of Market Timing in Emerging Tech

Dave talks about his front-row seat to the evolution of the digital music industry and the parallels to the current AR/VR ecosystem. He describes his new fund, areas of investment focus, and how they think about current investment market conditions.

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Neil Sarkar (AdHawk Microsystems) on Tracking the Eyes Without Cameras and Creating a Fitness Tracker for the Brain

Neil shares how his team is creating the first camera-free eye tracking solution that offers unprecedented speed, data quality and power efficiency. We discuss how AdHawk is trying to positively impact people’s lives, what’s special about their approach, and how you can get your hands on their tech in the near future.

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