Posts tagged content creation
Chen Zhang and Matt Udvari (Aquifer) on Using AR Tech to Create Instant Animation for Brands & Character IP

Chen and Matt describe the origins of their platform to enable creators and teams create studio-level animated video without studios. We talk about 3D animation, creative storytelling, product management, building great customer experiences, and a snowstorm in Texas.

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Kyle Jackson (Talespin) on Using AI and AR/VR to Enable the Future of Education and Employment

Kyle is a serial entrepreneur who believes mixed reality, in combination with AI, can enable us to have higher emotional intelligence and enhanced capabilities to communicate, learn and lead. We get into Kyle’s background, how he transformed Talespin from a services company into a product company that raised a $20M Series C round earlier this year, and the future of work.

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Glenn Snyder (Red 6) on AR for Training in Highly Intense and Dynamic Environments, Starting with Fighter Pilots

Glenn shares how his team has created an AR solution to allow real pilots flying real aircraft to see simulated threats. The AR solution works outdoors and in high speed, dynamic environments. Glenn tells stories about his background and impressive tech demos as well as his hunger for hard problems and belief in the possible.

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Replay: Susan Cummings (Tiny Rebel) on AR-First Storytelling and City-Scale Games with Wallace and Gromit

Susan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.

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Nicole Lazzaro (XEODesign) on the Four Keys to Crafting Compelling AR & VR Experiences

Nicole discusses her research into player emotions that has attracted big firms like EA, Sony, and Ubisoft. By tapping into “emotion profiles,” Nicole helps designers create more engaging gaming experiences that resonate with all types of players, from casual to hard-core. She shares how her insights apply to AR & VR experiences.

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Susan Cummings (Tiny Rebel) on AR-First Storytelling and City-Scale Games with Wallace and Gromit

Susan and her team were awarded a major UK grant for AR storytelling, which led to "Wallace & Gromit: The Big Fix Up" followed by the release this summer of "Wallace & Gromit: Fix Up the City", an ambitious city scale AR game that takes place in San Francisco, Bristol, and Cardiff.

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Justin Barad (Osso VR) on Passion, Conviction, and the Pursuit of Better Medical Training & Assessment (Part 1)

Justin shares his insightful and inspiring story of combining his passion for technology with his drive to improve medical training and assessment at scale. He describes the twists and turns as he came to found Osso VR to address the challenges of expanding medical understanding, technology, and complexity.

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Charlie Fink (Author) on Inspiring the Next Generation of AR/VR Creators

Charlie is a respected author, speaker, and now teacher. After more than 35 years at the intersection of entertainment and technology, he applies his passion and insight to AR & VR. We explore the classes Charlie is currently teaching at Chapman University as well as his latest book and current take on where we are as an industry.

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Dominic Collins (Darabase) on Placing AR Content & Ads on the Physical World with Permission

Dominic reveals the perspective that led him to work with major property owners to help them control how digital content appears on their physical buildings. He shares the strategy at Darabase for taking the best of traditional Out-of-Home advertising, and applying it to the complex arena of property rights within augmented reality.

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SXSW Spanning Realities With Music (Panel: Amy LaMeyer, Tony Parisi, Rebecca Barkin, Eric Wagliardo)

From Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listen in as an expert panel discusses the motivations, opportunities, and challenges of creating interactive musical experiences.

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