Posts tagged entertainment
Bobak Tavangar (Brilliant Labs) on the Power of Combining Open Source AR Hardware and Multimodal AI

Bobak and his team are creating an open source AR hardware platform and pairing it with powerful, privacy compliant, and multimodal AI. We discuss his perspective, his core philosophy, what his team has built, and where they are going. Plus, Bobak shares some dating advice he received from Stephen Hawking.

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Kirin Sinha (Illumix) on Creating Digital Infrastructure for Real-World Venues

Kirin describes the evolution of the company as they went through the Disney Accelerator in 2021 to shift their focus to providing the digital infrastructure for real-world venues. Kirin shares her wisdom about fundraising, understanding customers, and building confidence.

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David Fattal (Leia) on the Magic of Lightfields

David is a Quantum Physicist by training and now leading a company revolutionizing visual experiences through light field display technologies. We get into David’s background in quantum physics and how that led to the formation of Leia. We discuss what a light field display is, why it’s useful, and how the company is bringing its vision to life.

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Brad Scoggin (ArborXR) on Enabling VR/AR at Scale as a Non-Tech Founder

Brad shares his experiences working at the frontiers of VR & AR as a non-tech founder of Springboard VR and ArborXR. He discusses scaling up (and down) a startup in VR/AR as well as the importance of managing pace, creating transparency, riding the creative tension between focus and experimentation.

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Mark Greget (NuEyes) on Bootstrapping an AR Hardware Startup and the Path to the Pro 3 Glasses

Mark describes how he started NuEyes with the goal of using AR to improve the lives of those with low vision. We talk about the demise of AR glasses maker ODG, and the resulting struggles and opportunities for Mark and the team at NuEyes. And we get into the recent release of the Pro 3 and Pro 3e.

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SXSW Spanning Realities With Music (Panel: Amy LaMeyer, Tony Parisi, Rebecca Barkin, Eric Wagliardo)

From Childish Gambino’s augmented reality dancing to Marshmello’s Fortnite concert in virtual reality to the mixed reality experience of Tonandi, immersive and spatial computing is closing the gap between the real and the virtual when it comes to music and art. Listen in as an expert panel discusses the motivations, opportunities, and challenges of creating interactive musical experiences.

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