John shares his the concept of the continuum of occlusion, describes when 360 video makes sense, and explains where the virtual humans have gone, including Tupac.
Read MoreDavid describes how a dump truck guided him along the path to discovering the needs of industrial companies that can be improved through AR, including the time he and his co-founders spent at Y Combinator. He also shares lessons from becoming a 3-time world champion curler.
Read MoreBrian is an accomplished lawyer and recognized thought leader focused on creative expression, commercial identity and privacy. In this conversation, we cover hypothetical questions around these and other topics, including cyber-bullying, and video-game violence.
Read MoreOri digs into lessons learned from creating Ogmento (now Apple AR Kit). He also describes 6 product areas he thinks will be massively impactful.
Read MoreOri describes major trends in AR he’s observed through 10 years of running the Augmented World Expo and working in the space. He also describes the AR Cloud and how the winners will emerge.
Read MoreClemens reflects on the evolution of the mindset about AR at enterprise companies over the last decade, and how he’s transitioned from a project-based agency into a product-focused software company with VW as an early adopter.
Read MoreHrish explores social networking experiences in AR and how to monetize them. We also discuss the state of VR content and building a company while living abroad.
Read MoreCharlie pulls from his research and perspective as a columnist and author focused on AR to describe a world painted with data and the primacy of the camera as an input device. He also reflects reflects on the downsides of retiring early.
Read MoreAt Virtual World Entertainment in the early 1990s, Charlie brought location-based VR to retail centers across the country. He shares some hard-earned lessons about the economic challenges of location-based VR and the set of hurdles to overcome for broad adoption of VR in the home.
Read MoreKevin describes the big hole he sees in the process of creating AR and VR experiences, and how he’s drawing on his lessons at a successful design agency to fill it. He also explores the similarities between the early days of the web and the current state of the AR ecosystem.
Read MoreMatt shares more of the lessons he’s learned including how to handle the stresses of being a founder, how startups should work with big companies like Samsung or Google, and what early-stage VCs care most about.
Read MoreMatt describes why he believes company values are critical - especially for a startup. We also discuss the AR Cloud: what it is, why it’s useful, and why it’s so hard.
Read MoreDamien and Melody discuss how to create compelling stories in VR and the potential benefit of applying immersive media to experiential marketing.
Read MorePaul won the 2017 SXSW Hackathon in the music category with his MarbleAR concept. Paul describes his vision and explores the possibilities for AR’s impact on live stage performances. Paul also shares some data behind his popular Stop, Breathe & Think meditation app.
Read MoreJosephine explores location-based Augmented Reality - what makes for a great experience and how it can be applied to consumer and enterprise use cases. Josephine also shares how growing up in Nigeria and the UK has influenced her today.
Read MoreBarry applies lessons from the previous episode to the struggles of VR and the potential for AR. He also discusses the possibility that we all live in the Matrix, with our brains tricked (or lying) about our perceived reality.
Read MoreBarry invented a process for colorizing black and white films, and another for converting 2D to 3D. He reveals some highlights and controversies around colorizing the classics. He also shares his awakening to the potential of 3D movies, and their floundering in the US. In part 2, Barry applies the lessons he learned to VR and AR.
Read MoreAri discusses the tradeoffs of different combiner optics technologies, and Lumus’ unique advantage. Ari also estimates current and future smartglasses sales numbers and timing.
Read MorePaul shares his passion for integrating technology and manufacturing, and discusses the potential influence of robots versus augmented humans in manufacturing. He also shares some excellent leaderships lessons he’s distilled along the way.
Read MorePaul shares his passion for integrating technology and manufacturing, and discusses the potential influence of robots versus augmented humans in manufacturing. He also shares some excellent leaderships lessons he’s distilled along the way.
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